I consider this project to be one of my most important projects of all time. It is the first "big" finished project that I have undertaken and completed in just one summer. It was my first Unity game and for what it is, it is a very polished, albeit quite a simple experience.
The finished product has procedural generation of levels, power-ups, and has increasingly difficult speed & generated level chunks. The game also features plenty of customization in power-up, skin and trails - all free, no monetisation of content.
Me and my friend have researched endless runner games, and have come to a conclusion that there is not enough "dynamic" endless runners. That is, endless runners where you can move horizontally across the screen. With that noted, we have designed the main mechanic of the game; The fact that the player has to watch out for oncoming hazards, but also keep track of how close to the center of the screen they are. The further from the center they are, the worse their situation is (like an invisible health bar). The player can hit the wall to be pushed to the left, or find a common power-up which shifts them right, and this mechanic creates for a very unique endless runner experience I have not seen before in this type of game.
All in all, this is yet another game which even I jump back into and play without a developer's mindset, because I have fun and the experience is polished enough. I just wish I could have added the additional features which I didn't due to time constraints, which are online features utilizing Google's Android API, such as online leaderboards.