Robert Gesicki

  • Home

  • About Me

  • CV

  • Projects

  • Blog

  • Contact

  • More

    © 2018 Robert Gesicki. All Rights Reserved.

    Minigolf 2K15

    Overview

    This game was created as part of my 'Games Science' module. The primary purpose of this project was to develop my raw mathematical and physics skills in many areas - skills that are fundamental and transferable between all game-development environments.

    ​

    This game was also created in C++ with a custom SDL engine provided by the University.

    With this project, I have implemented features which solidified my skills in areas such as: vectors and matrices, dot products, distance calculations, normals etc.

     

    In the end, it was a very useful module, and project to work on. It has taught me various transferable skills, and because of it, I now understand many under-the-hood maths and physics that go into video game development.

    Game Name: Minigolf 2K15

    ​

    My Role: Lead Developer

    ​

    Company: None.

    ​

    Platform(s): PC

    ​

    Genre: Top-Down Arcade Sports Game

    ​

    PEGI: 3 (proposed)

    ​

    Tools Used: C++, University's custom SDL engine