Overview
This what I would consider my "flagship" project. It was developed as my final year University project. It is a culmination of many of my skills and represents various things that I love in video games - procedural generation, looting, audio-visual feedback, smart AI & many more.
The game is seemingly quite simple - the player loots, jumps to new locations and fights enemies in order to power up their ship for boss fights. However, there are many mechanics and statistics in play that reward the player for actively paying attention and actively adapting to their situation. Some of those mechanics are: using the right weapons for the right situation, upgrading the parts to make sure that they are efficient, and managing a spectrum of many different resources. With all that considered, the game is quite complex and keeps the player guessing from the beginning until the end.
This project was developed over a span of nine months. The first two months were all about research and design, and the month after that was prototyping. After everything seemed to be in order, the game was fully implemented over the span of the following six months.
I have faced numerous challenges with the project. From new and difficult algorithms to the sheer amount of content that had to be put in place for the game to feel fresh and unique with every playthrough.
This was on top of already a gigantic array of balancing and bug fixing. The game was tested on several people of different gaming groups (casual, hardcore), and the game, as I have targeted, appeals most to the more hardcore crowd.
I did have to incorporated many Unity asset store packs in order to fill the art and music gaps. However, I think I have done that quite well, as nothing feels out of place, and everything looks like it's part of the game.
This is the project that I am most proud of. I still play it myself because I find it a lot of fun, especially considering the huge amount of procedural content generation that keeps the game fresh.