Robert Gesicki
Senior Game Developer
Professional Summary
Senior Game Developer with 7 years of experience building games from prototype to release and live service. Extensive experience in C# and Unity, with working knowledge of Unreal, React, as well as familiarity with a vast range of other development tools, and languages.
Excels at bridging creative and technical teams to deliver polished, high-quality experiences, with a strong focus on player-centric design and meticulous attention to detail. Works well as part of a team, as well as an independent asset.
Work Experience
Lead Game Developer, Charisma.ai | April 2024 - October 2025
Directed end-to-end implementation of client projects, involving interactive chat experiences with 3D avatars in Unity and Unreal, coordinating across artists, writers, and developers
Maintained and extended SDKs in Unity, Unreal, and JS/React, delivering new features and enhancing existing functionality
Prototyped and delivered many internal projects in game engines, as well as providing support on internal tooling used in other departments
Led R&D into new tech areas of the company - Godot, Three.js, WebGL, lipsync, speech input
Designed UI/UX for ‘Charismatic’, an innovative visual story generation tool backed by Innovate UK
Supported live ops for 'Project Electric Sheep' on Steam and Epic Games Store, through community feedback and bug reports
Worked closely with AI tools, animation, and audio, with a big focus on natural human-computer interaction
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Senior Game Developer, Matchday Inc | April 2023 - March 2024
Worked on ‘Matchday Champions’, a FIFA-licensed PvP game with bleeding-edge AI and Web3 components
Spearheaded the implementation of the base game architecture and all cross-game services, as well as tooling for visual effects
Optimized the game to remove performance bottlenecks, and fix memory leaks
Wrote tools to assist developers and designers in producing the game, with a big focus on gameplay AI tooling
Worked alongside production to deliver quality under extreme deadlines, with quick turnaround on shifting requirements
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Game Developer, First Light Games | March 2022 - March 2023
Worked on ‘Blast Royale’, a F2P mobile online Battle Royale game with Web3
Implemented and owned the networking, audio, and onboarding areas of the project, as well as contributing to UI, backend, and progression systems
Implemented new gameplay systems using Photon Quantum
Performed game-wide refactors to improve the quality of the codebase
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Game Developer, MAG Interactive | March 2018 - March 2022
Worked on numerous mobile games, from prototypes to live operations, with a large part of time spent contributing to the game 'Wordzee' and various other multiplayer games
Implemented gameplay systems, art, audio, and 3rd Party SDKs
Designed and delivered features with a strong focus on player experience and onboarding mechanics
Led R&D on numerous multiplayer prototypes, including a personal one that was green-lit for further production
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Web Developer, Adinlay | Jun 2019 - Jul 2019
Helped out a designer by developing, and iterating on a brand new website for a client.
Website was implemented ahead of schedule using Wix, and technical documentation was provided to the client.
Education
Kingston University London, 2017
Bsc (Hons), Computer Science (Games Programming): First Class Honours
Key Competencies
Languages - C#, C++, Python, JavaScript
Tools - Unity, Unreal Engine, Godot, React, Git
Networking - TCP, UDP, Photon, WebSockets, DarkRift, Mirror, FishNet, SpacetimeDB
Backend - REST, SQL, GraphQL, Firebase
Graphics - CG/HLSL Shaders
Design - SOLID, DRY, KISS, UX, Game Mechanics Design, Level Design
Other - QA, Automated Testing, Optimization, Technical Writing, Prototyping, Live Ops, Engine Tooling