Robert Gesicki

Senior Game Developer


Professional Summary

Highly motivated developer looking to create incredible experience for the masses, with a proven track record of 6+ years developing video games from prototype stages, all the way to release and live service operations. Specialises in C# and Unity Engine, with a diverse skill set spanning many other tools, frameworks and languages. Excels as part of a team, as well as an independent asset, able to work under pressure, and rapidly adapt to any task given.


Work Experience

Senior Game Developer, Matchday Inc | April 2023 - March 2024

  • Worked on Matchday Champions, a FIFA-licensed async PvP game with bleeding-edge AI tech and Web3 components

  • Spearheaded the implementation of the game architecture and all cross-game services

  • Executed various optimization strategies to remove performance bottlenecks, and fix memory leaks, and

  • Wrote tools to assist developers and designers in producing the game

  • Worked alongside production to deliver quality under extreme deadlines

  • Prototyped several games for another discontinued FIFA-licensed project

——

Game Developer, First Light Games | March 2022 - March 2023

  • Worked on Blast Royale, an online Battle Royale shooter game with F2P and Web3 crypto components

  • Implemented many complex systems spanning gameplay, meta, audio, networking, backend and UI

  • Performed many project-wide refactors to improve the quality of the codebase

  • Worked with many 3rd Party APIs on the game side, and also on the Web3 side

  • Assisted various teams to help them meet various KPI requirements, including UX, analytics, design

——

Game Developer, MAG Interactive | March 2018 - March 2022

  • Worked on numerous mobile games in all stages of lifecycle, from prototype to live operations, with a larger part of time spent contributing to Wordzee, from the very beginning of development.

  • Implemented game code, art, audio and third party API’s, in a client-server environment. Worked in agile teams of various sizes, as well as independently, to deliver games that satisfy the target audiences, and put UX at the forefront of development.

  • Worked in agile teams of various sizes, as well as independently, to deliver games that satisfy the target audiences, and put UX at the forefront of development.

  • Spent a great amount of time designing and rapidly developing multiplayer game prototypes, including a promising one that was greenlit for further production.

——

Web Developer, Adinlay | Jun 2019 - Jul 2019

  • Helped out a designer friend by developing, and iterating on a brand new website for a client. Website was implemented ahead of schedule using Wix website editor, and technical documentation was provided to the client.


Education

Kingston University London, 2017

  • Bsc (Hons), Computer Science (Games Programming): First Class Honours


Key Competencies

  • Unity - C#

  • Unreal Engine - C++

  • Other tech - Git, Jenkins, Python, Java, Web3, AI, Design Patterns

  • Backend - REST, GraphQL, WebSockets, SQL, PlayFab, Firebase, Google Cloud, MySQL

  • Multiplayer networking - TCP, UDP, Photon, WebSockets, DarkRift, Mirror

  • Proficiency in UI & UX

  • Technical leadership & project management in small teams

  • Rapid Prototyping & Live Ops

  • Graphics - CG/HLSL Shaders

  • Writing - technical, creative and journalistic

  • Game optimization

  • Game Design - Mechanics, Progression, Levels

  • QA and automated testing