Frame: Critical Damage
‘Frame: Critical Damage’ is my flagship project coming out of university. The game was researched, designed and developed throughout my last year of studies, with supervision of a superb tutor.
The two main areas of focus were procedural generation, and physics-based spaceship simulation. I have learned a tremendous amount from this project, along with the dissertation I wrote about it. This is also the project that sparked my interest in procedural content generation and emergent gameplay design; concepts which I try to employ in the games I make, whenever possible.
The game can be found on itch.io, and a trailer is available to watch here.