Shaders, written in CG/HLSL

These are some of my recent experiments in graphics programming, which I have studied for two years at university, and utilized in a limited fashion during my stays at various companies.

I have done a refresher course on shaders (CG/HLSL in Unity), and implemented dozens of various effects ranging from simple post processing effects, to various vertex operations and surface manipulation techniques. I plan to continue studying this area to be able to utilize it further.

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Game Dev Candids

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Frame: Critical Damage